Program One · Ages 5–7

Lil' Shredders

Twelve skill cards covering the whole 10-week program. Tap a tab to open a card.

Card 01 · Day One Skill

Falling safely

Learning how to come off the bike without getting hurt. Taught Day 1 of Session 1, before any real riding.

Why it matters

Every kid is going to fall this summer. Kids who've practiced falling on purpose handle real falls better — they tuck instead of stiff-arming, they let the bike go instead of holding on. Also: a kid who isn't terrified of falling will try harder things.

The cue

Soft and round. Let the bike go.

The teaching — demonstration, then practice on grass

  • Find a soft grass area. Helmets ON, bikes OFF to the side.
  • You demonstrate first. Walk through it slow: "If I'm falling, I let go of the handlebars, tuck my chin, and roll onto my shoulder — not my hands."
  • Have them practice the motion without bikes. From standing, drop to one knee, then roll onto a shoulder. Make it silly. "Pretend you're a ninja avoiding a laser."
  • Then with bikes, walking pace only: ride 10 feet, lay the bike down to one side (you tell them which side), step off, roll.
  • Do it 5–6 times. Both sides.

What success looks like

What failure looks like

If stuck

Make it ridiculous. The kids who resist falling practice are the kids who are scared of falling — and pushing harder makes it worse. Instead, do the silliest version possible. You lay your bike down dramatically and roll like you're in an action movie. They'll laugh and try it.

Card 02 · Foundation Posture

Ready position (ninja stance)

Standing on the pedals, knees and elbows slightly bent, weight centered, ready to react. The base posture everything else builds on.

Why it matters

A kid sitting flat on the saddle with locked elbows can't absorb anything — they get bounced around, they panic, they crash. Standing up changes everything. This is the single most important posture habit to install this summer.

The cue

Stand up, bend your knees, ninja stance.

The drill — Statue Stance

  • On flat ground, kids ride toward you slowly.
  • Yell "STATUE!"
  • They have to stand up on the pedals, bend their knees and elbows, and coast in a frozen ready position.
  • Hold it for 5 seconds.
  • Then keep riding.
  • Do it 6–8 times per session.

What success looks like

What failure looks like

If stuck

Demonstrate it dramatically yourself, then do it with them. Ride alongside the kid, both of you in ninja stance, and just hold it together. Kids mirror adults more than they follow instructions.

Card 03 · Critical Safety Skill

Stopping

Smooth, controlled stop using both brakes evenly, with the kid in control of how fast they stop.

Why it matters

This is the single most important safety skill at this age. Kids who can't stop confidently will either go too slow (no fun) or panic and crash. They need to trust their brakes.

The cue

One finger, both brakes, squeeze like a lemon.

The game — Red Light, Green Light

  • Mark a start line and a "stop zone" 30 feet away (use chalk, sticks, or cones).
  • Kids pedal toward you on "green light."
  • Yell "RED LIGHT" — they have to stop inside the zone.
  • Anyone who skids, puts a foot down hard, or overshoots goes back to the start.
  • Make it harder by yelling red light sooner, or making the stop zone smaller.

What success looks like

What failure looks like

If stuck

99% of stopping problems at this age are brake reach. Before you change anything else, look at how far the kid's fingers have to stretch to reach the lever. If their fingers can't comfortably curl around the lever with the knuckle bent, the lever is too far away. Most parents don't know this is adjustable. There's a small screw on the lever — turn it to move the lever closer to the grip. This fixes more stopping problems than any drill.

Card 04 · Vision

Looking ahead

Eyes up, looking 10–20 feet down the trail instead of at the front wheel.

Why it matters

Every single thing on a bike works better when you're looking where you're going. Kids naturally stare at the front wheel — it feels safer but causes every problem (wobbling, target fixation, hitting the thing they were trying to avoid). Fix this and a lot of other skills improve automatically.

The cue

Look where you want to go, not where you don't.

The game — Spot the Color

  • Set up cones or markers in different colors along a straight, flat path (or use natural objects: "the red leaf, the white rock").
  • As kids ride toward you, call out a color: "BLUE!"
  • They have to find the blue thing with their eyes while riding.
  • Then immediately call another: "GREEN!"
  • Their eyes have to keep moving forward and around — they literally can't stare at the front wheel.

What success looks like

What failure looks like

If stuck

Stand 15 feet down the path and have the kid ride toward you while looking at your face. Tell them, "Don't break eye contact." They literally cannot look at the front wheel if they're looking at you. Then move further away each rep.

Card 05 · Balance Foundation

Slow-speed balance

Riding slow without falling over. Different skill than fast riding — it actually requires more balance.

Why it matters

Slow speed is where 5–7 year olds spend most of their riding time. It's also where they crash most. Building slow-speed balance means fewer tip-overs, more confidence, and a foundation for harder skills later (track stands, technical climbing).

The cue

Slow is hard. Slow is the skill.

The game — Slow Bike Race

  • Mark a start and finish line, 30 feet apart.
  • Rules: last one to cross the finish line wins. No foot dabs, no stopping.
  • If a foot touches down, that kid is out.
  • The winner is the kid who took the longest to cross the line without dabbing.
  • This game has been used in cycling for 100+ years. It works on every age. Kids LOVE it.

What success looks like

What failure looks like

If stuck

Take pedaling off the table — do a balance bike version. Have them coast down a very gentle slope without pedaling, feet on the pedals, trying to balance as long as possible. Then add pedaling back in once they trust their balance.

Card 06 · Out of the Saddle

Standing up for bumps

Getting out of the saddle before riding over a small bump, root, or rock. Letting the legs absorb instead of the butt.

Why it matters

A kid who stays seated over every bump gets jolted, scared, and eventually crashes. A kid who stands up rides smoothly over the same stuff and has way more fun. This is also the bridge to every later skill — drops, jumps, technical descents all start here.

The cue

See a bump, stand up.

The drill — Bump Hunting

  • Find or create small bumps: a curb, a 2x4 laid flat, a small root, a chalk line on the ground (yes, this works — they'll stand up for an imaginary bump if you make a big deal of it).
  • Ride a circuit that has 3–4 bumps in it.
  • Rule: butt off the saddle before every bump, back on after.
  • You stand at one of the bumps and call out "STAND!" as they approach until they internalize the timing.

What success looks like

What failure looks like

If stuck

Have them ride toward a bump and you stand right next to it and physically jump up as they pass. Kids copy what they see. They'll start jumping (which is too much) but it overcorrects from sitting (which is the actual problem).

Card 07 · First Obstacles

Rolling over stuff

Riding over small obstacles — a stick, a small log (under 4"), a root — without trying to avoid it or jump it. Just rolling over.

Why it matters

Trail riding is rolling over stuff. Kids who learn to roll calmly over small obstacles aren't scared of trails. Kids who don't will avoid every root and spend the whole summer on smooth dirt.

The cue

Eyes up, ready position, just roll.

The drill — The Log Crossing

  • Place a small log or 2x4 across the path (start with something less than 2" tall).
  • Ride at it at a comfortable pace — not too slow (will stall), not too fast (will get bounced).
  • Stand up in ready position 5 feet before the log.
  • Keep pedaling lightly through it, don't coast.
  • Eyes stay on what comes after the log, not on the log itself.

Progress over weeks

What success looks like

What failure looks like

If stuck

Make the obstacle nothing. A single chalk line on smooth pavement. Have them practice the body position (stand up, eyes up, light pedaling) across the line 10 times. Then change the chalk to a piece of tape (tiny height). Then a popsicle stick. The body position is the skill — the obstacle is just the excuse.

Card 08 · Going Up

Climbing a short hill

Pedaling up a short, gentle hill without getting off and walking.

Why it matters

Trails go up. A kid who can't climb a short hill will hate trail riding. The good news: kids this age are naturally great at climbing — they're pound-for-pound stronger than adults. The barriers are almost always mental (they think they can't) or gearing (the bike is in the wrong gear).

The cue

Easy gear, steady pedal, eyes at the top.

No drill needed — just guided practice

  • Find a hill that's gentle, short (under 30 seconds of climbing), and ends in something fun (a flat section, a downhill, a view).
  • Before the hill: have them shift to an easy gear (if they have gears). Show them how.
  • Tell them to look at the top of the hill, not at their front wheel.
  • Stay in the saddle. Steady pedaling, not mashing.
  • Make it a story: "We're climbing up to the lookout."

What success looks like

What failure looks like

If stuck

If a kid genuinely can't climb a hill that other kids in the group are doing fine, check the bike before anything else. Tire pressure too low? Brakes rubbing? Wrong gear they don't know how to change? A surprising amount of "this kid can't climb" is actually "this kid's bike doesn't work right." Fix the bike, the climbing problem disappears.

Card 09 · Going Down

Descending a short hill

Riding down a gentle hill in control, not death-gripping the brakes.

Why it matters

This is where 5–7 year olds get scared. They go too fast, panic, grab the brakes, skid, sometimes crash. A kid who learns to descend in control finds out that going downhill is the most fun thing in the world. A kid who doesn't will brake the whole way down and miss the whole point.

The cue

Ninja stance, eyes down the hill, fingers on the brakes — don't squeeze yet.

The drill — Coaster Coast

  • Find a very gentle slope. Like, barely a slope. Way less than feels exciting to you.
  • Have them stand in ready position before the slope.
  • Roll into it without pedaling — just coast.
  • One finger resting on each brake (not squeezing).
  • Eyes down the hill, not at the front wheel.
  • At the bottom, gentle squeeze of both brakes to slow down.
  • Repeat 5–6 times, then find a slightly steeper slope next week.

What success looks like

What failure looks like

If stuck

The fear of going downhill at this age is real and physical, not just psychological — their balance system is still developing and the sensation of acceleration genuinely overwhelms them. Don't shame, don't push. Make the slope smaller. Way smaller. Like, a driveway slope. Build it up over weeks. The kids who get pushed down hills too fast at age 6 are the kids who hate downhilling at age 12.

Card 10 · Turning

Cornering, flat

Riding around a corner on flat ground (no berm) with body weight on the outside foot.

Why it matters

Cornering is one of the most important skills in mountain biking. Get it right young, and every later corner is easier. Get it wrong young, and bad habits stick for years.

The cue

Outside foot down. Look where you want to go.

The drill — Cone Carve

  • Set up two cones (or sticks, or backpacks) 15–20 feet apart on flat ground.
  • Have them ride a figure-8 around the cones.
  • At each cone, the outside foot should be at 6 o'clock (down) and pressing into the pedal.
  • The inside foot is at 12 o'clock (up).
  • Eyes look through the turn to where they're going next.
  • Bike leans, body stays more upright over the bike.

What success looks like

What failure looks like

If stuck

Take the bike out of it. Have the kid stand on the ground and step through the figure-8 pattern, exaggerating leaning to one side then the other, looking ahead. Then put them on the bike and walk them through it at walking pace, you holding the saddle. Then let them ride it. The motor pattern of "weight the outside, look ahead" has to feel right in the body before it works on the bike.

Card 11 · The Berm Gift

Cornering, bermed

Riding around a banked corner (a "berm") — the bank does most of the work.

Why it matters

Berms are a GIFT to teaching kids cornering. The bank does the work for them. If you have access to a pump track or any banked corners, use them constantly — they teach proper cornering automatically.

The cue

Stay in ninja stance. Let the berm do the work.

The drill — Pump Track Laps (if available)

  • If you have a pump track nearby, this is the single best place to teach cornering.
  • Have them ride laps in ready position.
  • Eyes scanning ahead to the next berm.
  • Don't tell them what to do with their body in the berm — the berm itself teaches.
  • If no pump track: find a natural banked corner on a trail, or build a tiny berm at the edge of a turn with a shovel of dirt.

What success looks like

What failure looks like

If stuck

If the kid is scared of berms, don't push. Have them walk the berm with the bike first — feel how the surface tilts, see that they won't fall. Then ride it slowly. Then build up speed over weeks. A kid who's scared of berms isn't going to magically not be scared because you yelled "GO FASTER."

Card 12 · Pack Skills

Riding in a group

Riding behind, beside, or in front of other kids without crashing into them. Spacing, predictability, basic group etiquette.

Why it matters

WMR is a group activity. Half the crashes in youth programs are kids running into each other, not riding-into-stuff crashes. Teaching group riding as a skill prevents this.

The cue

One bike length between you and the rider in front.

The drill — Caterpillar Ride

  • Line up the kids in single file behind you.
  • Tell them: "We are a caterpillar. Each part of the caterpillar needs to stay one bike length from the next part."
  • Ride a slow, easy loop.
  • Stop occasionally to look back and check spacing. Praise spacing that's right.
  • Make it a game: "Show me the caterpillar."

Rules to teach (one per session, don't dump them all at once)

What success looks like

What failure looks like

If stuck

If a kid keeps tailgating or surprise-stopping despite reminders, pair them with you for that session. Ride directly behind them. They'll either start riding predictably or get tired of you being right there. Either way, the group stays safe.